Anthony Head
Anthony Head
Artist & Creative Technologist
Immersive systems, drone choreography and responsive digital experiences.
About
Anthony Head is a UK-based artist and creative technologist working across immersive systems, drone choreography, projection, simulation and responsive digital environments.
His work explores audience interaction, collective behaviour and emergent experience through real-time media, interactive systems and computational art.
Practice
Alongside drone choreography, his practice spans projection mapping, immersive environments, XR, public installations and generative audiovisual systems.
Working primarily with Unity and C#, he develops custom tools and workflows that combine animation, procedural systems and real-time interaction.
Anthony previously led animation and simulation development at the drone show company Celestial, designing large-scale drone performances and developing bespoke creative tools used in internationally award-winning shows.
Background
Before focusing fully on independent practice, Anthony spent 18 years in higher education, becoming Professor of Computer Art and founding a BA Digital Animation degree course.
His work has been presented through exhibitions, festivals, research projects and public-facing installations in the UK and internationally.
Further works
Anthony Head
Selected drone shows/exhibitions/artworks
2025 - Drone Light Shows
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The Wonderful Wizard of Oz, UK + USA
2024 - Drone Light Shows
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Hawkstone Brewery / Clarkson's Farm
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A Christmas Carol, Nottingham, Southampton, Bristol + more
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Glastonbury Festival, opening night drone light show.
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Porsche, drone show at Magazine and immersive artwork at Outernet, London
2023 - Drone Light Shows
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Eurovision Song Contest drone light show, Liverpool
2022 - Drone Light Shows
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Our Wilder Family, Coventry City of Culture.
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Melbourne new years
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Sky Song, Adelaide Fringe Festival drone and projection show
2021 - Drone Light Show Films
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Act Now. Drone lights show, Eden Project, Cornwall
2020 - Drone Light Show Films
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Fare Thee Well, Edinburgh Hogmanay, - drone show film
2018
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Light Years Coast VR, 3D coast art visualisation experience.
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Flow, S3D digital particle sculpture, Concordia University, Montreal, Canada.
2017
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Acrosense, real-time visualisation and performance, Arnolfini, Bristol, UK, October.
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iMigration 2, sculpture, Bath Abbey, Bath, UK. February 2017-February 2019
2016
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SPHERE house 3D visualisation, Mediawall, Bath Spa University, Bath, UK November.
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iMigration, sculpture for Forest of Imagination 2016, Bath Abbey, Bath, UK. June
2015
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Gingerbread House, outdoor projection, Frome Christmas Extravaganza, Frome, UK November.
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Marvellous Marble Machine, digital marble run, Mediawall, Bath Spa University, Bath, UK June.
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Light Painting, interactive projection painting tool, at Illuminate 2015, Bath, UK. January
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Creative director of Illuminate Bath 2015
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Symphony of Light, for Illuminate Bath 2015, Bath, UK. January
2014
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Digitrope II (Interactive visual and audio), MediaWall, Bath Spa University, Bath, UK. May
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OAK, MediaWall, Bath Spa University, Bath, UK. July/August
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Digitrope II (Interactive visual and audio), MediaWall, Bath Spa University, Bath, UK. May
2013
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The Digitrope (Interactive projection for Bath Digital Festival). Bath, UK. March
2010
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Light Years: Coast, Lighthouse, Poole’s Centre for the Arts, UK, June-July
2009
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Light Years – Jurassic Coast, Electronic Visualisation in the Arts conference, London, UK, July
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Imaginalis, (Jurassic Light Years). Chelsea Art Museum, New York, USA, March-April
2004
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3D for the Web, Focus Publishing. Book
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Metamorphosis. (interactive 3D experience). SIGGRAPH 2004, Los Angeles. USA.






